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These are used to spend on various items at the Duty-Free Shop. One change has been made to Tag Battle in Mario Party 7. Unlike previous installments, where both players in a team move separately, both players in a team move at the same time by hitting two Dice Blocks from Also, both players may be able to participate in certain board events by landing on a Green Space. Players alternate between the leader every turn, where initially, the first leader is determined by the controller order.

Leaders make the decisions such as using Orbs, visiting Orb Shops, or making choices in board events. If a human-controlled player is partnered with a CPU player, the human-controlled player is always the leader. Game modes[ edit ] The main menu selection screen Toadsworth is the host of Mario Party 7, and he guides players through the various modes of the game.

At the main menu selection screen, players can get a small description for each of the six game modes and navigate different ways to play through this screen. The game modes are themed after pleasure voyages on a ship and a ship's various locations. Party Cruise[ edit ] Toadsworth greeting players into Party Cruise.

Party Cruise is Mario Party 7's main mode. Up to four players can play the game normally, but the mode also features a 4-Team Battle, where four teams of two players can compete against one another. This game mode uses the default Mario Party rules to play: players win by collecting the most Stars on the board.

Before any game is started, players can adjust various settings, which are the following: Turns: The number of turns that the game takes to be finished can be set between 10 and 50 turns in 5 turn intervals. Rules: Players can play in Battle Royale, where four players compete in a free-for-all, Tag Battle, where four players split into two teams, and 4-Team Battle where eight players divide into four teams.

Whenever players are in teams, coins, Stars, and Orbs are shared with a teammate. Bonus Stars: Players can either opt for receiver three Bonus Stars awarded at the end of the game or not. The three Bonus Stars are randomly awarded for six of the following achievements: Minigame Star: Most coins earned in minigames. Action Star: Most Green Spaces landed on. Orb Star: Most Orbs used. Shopping Star: Most coins used to buy Orbs. Red Star: Most Red Spaces landed on. Running Star: Most spaces walked over in total.

Minigame Sets: By default, all available minigames are played. Players can restrict the minigames to only being Easy games, Action games, Skill games, or Weird games. After these settings are confirmed and the number of players selected, players choose their characters.

If there are not enough players, CPU players can be chosen to fill up extra slots; players can adjust CPU player difficulty from Weak, Normal, Hard, or the unlockable Brutal difficulty. Players can then adjust the number of Stars a team or a player can start with with the Handicap feature to give an advantage; up to nine Stars can be initially given. Once these settings are all set, the game can be started. Players can access the pause menu by pressing. Here, players can view how many turns they have left, how full the Bowser Time gauge is, and toggle more settings.

These are the following settings available: Player Control: Players can switch between a character being human- or CPU-controlled and the CPU difficulty through this menu. Unlike previous Mario Party games, at least one character must be human-controlled.

Minigame Instructions: Players can choose to view or skip minigame instructions. Rumble Feature: Players can toggle controller rumbling on or off. Message Speed: This setting can change the speed messages are displayed. The speeds are slow, normal, and fast. Mic: Players can set the mic on or off. If the mic is on, Mic minigames can be played.

Quit: This quits the game and returned to the mode selection screen. Players can choose to leave off where the game was last saved. Solo Cruise[ edit ] The introduction to Solo Cruise. Solo Cruise is the single player mode of this game, though up to two players can participate.

The gameplay is very similar to Party Cruise save for several key differences. All games pit one player against another player, either controlled by the CPU or a human player, though players need to play against the CPU player in order to progress through this mode. When players first start the mode out, they are required to register a character and name as player data. Players can also create their own pregame and victory messages.

Once everything is set up, players can pick a board; these boards are shorter than Party Cruise and offer different objectives than Party Cruise's objectives. For example, in order to win in Pyramid Park , a player needs to retrieve the stolen Star and give it back to the Bowser Sphinx.

The spaces also give a slightly different coin amount to a player upon landing on one in this mode. If 30 turns have passed and no player has cleared the objective yet, the game will end in a tie. Bowser only steals half of the player's coins if they lose a Bowser minigame. Bowser Time does not appear in this mode, and Bowser does not scatter three Koopa Kid Orbs across the board.

If they win Bowser's minigame, Bowser's Lovely Lift! Deluxe Cruise[ edit ] Toadsworth introducing players to Deluxe Cruise Deluxe Cruise is a mode specifically created for 8 player support in Mario Party 7. In this mode, players need to share their controllers with another person; one player controls and while the other player controls and. Players can then choose the number of human or CPU players playing, up to 8 different characters, and then choose from two of the available game modes.

Every time players win a minigame, an ice block is created, and once the ice block path is fully connected, the players win. Players can choose from three different rules. Only team minigames are played.

The combined results determine the winning team. Up to four players can participate playing one of the six modes specifically designed around minigames. Free Play Sub - Players are able to play any unlocked minigame they choose. Volcano Peril - As the name suggests, this mode takes place in a volcano.

After picking the number of victories 3, 5, 7 and the type of minigames 4-Player, 2-Vs. After each game, the character s who won rise one level. There is no penalty for losing. The first character or team to beat the required amount of games wins. They escape s from the volcano while the others get trapped in the skeleton of a dinosaur.

In the sky, a Shy Guy on an airplane flies back and forth, spewing stars made out of smoke from the back. To play this game, players need to unlock at least one 4-Player, 1-Vs. Waterfall Battle - In order to win, a player must beat every other player in a Duel minigame. Players that lost a minigame have a chance for a comeback victory, if the person they lost against gets beaten. The game is won when there are no other players left to battle.

In order to play this mode, at least one Duel minigame has to be unlocked. Pearl Hunt - Four characters are placed in a capsule underwater while seashells are placed around them. After beating a minigame, whoever won can select a shell. If it is a pearl with the winner's face on it, that player collects it. However, if it is not the winner's face, the shell closes. The player can find Mushrooms or Super Mushrooms to choose additional shells in a turn, a Bob-omb that briefly opens surrounding shells, or whirlpools that shuffles the order of the shells.

The first one to collect three pearls that have their image on it wins the game, then appears in a giant shell, while the others are chased around by a shark.

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